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- Path: ami-cg.GraySage.Edmonton.AB.CA!cg
- Newsgroups: comp.sys.amiga.misc,comp.sys.amiga.programmer
- From: cg@ami-cg.GraySage.Edmonton.AB.CA (Chris Gray)
- Subject: Re: toy operating systems, like AmigaOS
- Distribution: world
- References: <4ksuge$haa@nadine.teleport.com> <4kt6p4$noh@melimelo.enst-bretagne.fr>
- X-NewsSoftware: GRn 2.1 Feb 19, 1994
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- Message-ID: <cg.7e8d@ami-cg.GraySage.Edmonton.AB.CA>
- Date: Wed, 17 Apr 96 07:27:28 MST
- Organization: Not an Organization
-
- In article <4kt6p4$noh@melimelo.enst-bretagne.fr>
- proux@enstb.enst-bretagne.fr writes:
-
- > I am the opinion that with this old boring programming style... 200000 lines
- > code... you will have bug.
- >
- > BUT when you do some Object Oriented Style Programming, you have more much ch
- > not to do critical bug because of independancies of every part of your progra
-
- Humbug!
-
- Writing bugfree code happens when the programmers are good, and careful,
- and use consistent conventions and well thought out algorithms. Adding
- lots of buzzword stuff does not magically make your code better. If you
- bet your life on that belief, then you are going to be in trouble. There
- is no free ride in programming.
-
- One of the design goals of C++ (to pick a common example) is to enable
- people to write large amounts of code quickly. It does that fairly well.
- *Nothing* is said about whether that code is bugfree and maintainable
- or not!
-
- --
- Chris Gray cg@ami-cg.GraySage.Edmonton.AB.CA
-